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Part 815 min

Putting It All Together - Chamber of Secrets!

You've learned all the pieces! Now let's combine them into your complete game!

Your Game's Flow

The Main Game Script

This is the "brain" of your game. Add it to ServerScriptService:

-- CHAMBER OF SECRETS - Main Game Script
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Game settings
local MIN_PLAYERS = 2
local COUNTDOWN_TIME = 5
local CHASE_TIME = 30

-- Game state
local gameRunning = false
local parseltonguePlayer = nil
local basilisk = workspace:WaitForChild("Basilisk")

-- Values for clients to see
local gameStatus = Instance.new("StringValue")
gameStatus.Name = "GameStatus"
gameStatus.Value = "Waiting for players..."
gameStatus.Parent = ReplicatedStorage

local timerValue = Instance.new("IntValue")
timerValue.Name = "GameTimer"
timerValue.Value = 0
timerValue.Parent = ReplicatedStorage

-- Pick random player
local function pickParseltongue()
    local allPlayers = Players:GetPlayers()
    if #allPlayers < MIN_PLAYERS then
        return nil
    end
    local chosen = allPlayers[math.random(1, #allPlayers)]
    return chosen
end

-- Start the game
local function startGame()
    gameRunning = true

    -- Pick the secret player
    parseltonguePlayer = pickParseltongue()
    if not parseltonguePlayer then
        gameStatus.Value = "Need more players!"
        return
    end

    print("Parseltongue is: " .. parseltonguePlayer.Name)

    -- Countdown
    gameStatus.Value = "Get ready!"
    for i = COUNTDOWN_TIME, 1, -1 do
        timerValue.Value = i
        wait(1)
    end

    gameStatus.Value = "Parseltongue can now command the snake!"

    -- The game continues from here...
    -- (You'll add the chase and voting parts!)
end

-- Wait for players, then start
while true do
    if #Players:GetPlayers() >= MIN_PLAYERS and not gameRunning then
        wait(5)
        startGame()
    end
    wait(1)
end

This is a Starting Point!

This script gives you the basic structure. You'll need to:

Building Your Map

Every great game needs a great map! Here are some ideas:

🏰 Castle Halls
Long corridors with columns to hide behind
🚪 Secret Rooms
Hidden spots where the Parseltongue could sneak away
🐍 Snake Statues
Decorations to set the mood!
💡 Torches
Use PointLights inside Parts for spooky lighting

Making the Basilisk Look Cool

✅ Checklist - Check them off!

You have all the building blocks to create Chamber of Secrets!